![](https://static.wixstatic.com/media/5137f1_70dd1455403b41cbb29a189dd7f0e8eb~mv2.png/v1/fill/w_61,h_92,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/Resume%20Logo%20%E2%80%93%202.png)
Mark Esparagoza
Rocco's Bramble Ramble is a single-player deck-building strategy game with a top-down 2D exploration game. It was designed to make the player feel powerful. This was created for the 2023 Global Game Jam at Seattle Indies.
For this project, I was the Systems Designer to design the cards, enemies, encounters, pacing, player progression, and enemy progression.
Role
• Systems Designer
Team Size
• 8 People
Duration
• 48 Hours
Check out the game here!
https://globalgamejam.org/2023/games/roccos-bramble-ramble-5
The Journey
Overview
Combat Design Document
This is a combat document I created to plan out the game mechanics and communicate with our programmer on how I would like combat to work. It details the combat loop, how cards work, and enemy mechanics. Some items are highlighted with a specific color to specify what needs to be implemented into the game. (Green = Most important, Yellow = Good to have, Red = Not needed)
Combat Design Spreadsheet
This is a combat spreadsheet to detail and plans of every card, enemy progression, and encounter throughout the game.
![](https://static.wixstatic.com/media/5137f1_cb6d1c18365d4dd0babea4f375f41f6f~mv2.png/v1/fill/w_49,h_25,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/fdbdbbb3075d97b5d735949ccd970a33.png)
![](https://static.wixstatic.com/media/5137f1_ec80e601a2fb4ad79006f861d03e16bb~mv2.png/v1/fill/w_63,h_74,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/c55d04135311784bdd5de153be331ed2.png)
![](https://static.wixstatic.com/media/5137f1_cc6beee63bf342938a238436d332780e~mv2.png/v1/fill/w_110,h_105,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/fe081929c1bf83a0fd2b4077047e1185.png)