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Mark Esparagoza

Mark Esparagoza

Game Designer

Currently working for Mojang/Microsoft as a Contract Game Designer. Earned my Bachelor of Arts in Game Design degree at DigiPen Institute of Technology on April 2022.

My passion for people drives me to design engaging, accessible experiences that everyone can enjoy. I love designing everything from sweeping mechanics to balancing little numbers. I know I'm doing a good job if I'm bringing a smile to someone's face.

Current Occupation

Working with 3rd party Partners to review content and align them with the guidelines. Learned to have a keen eye for critical analysis to provide feedback to help improve quality content.

Projects

Rocco's Bramble Ramble

Feb 2023

Designed a collectible card game within 48 hours with detailed documentation and value calculations

Systems Designer 

DOOM Eternal Rework

Nov 2020 - Dec 2020

Improved the chainsaw for a faster and more aggressive experience. (Not affiliated with id Software)

Sole Developer

Froggy's Farm & Friends

Dec 2020 - Aug 2021

Managed a team and designed the systems to create a relaxing experience.

Producer | Systems Designer | Technical Designer

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